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Showing posts from 2020

3D Rendering Software That You Probably Don't Know About

  When it come to 3d rendering , your skill matters more than the software but still huge credit of a 3d Render can still be given to the rendering software and its developer. There are many 3d rendering software out there. Some are integrated into the 3d software like Blender and Maya and can work as an extension/plugin. Some are very popular, others, not so much.  Today we will look some of the less known 3d rendering software that you probably don't know yet. Before Starting , Please Note that I have no affiliation with the products stated below, It just my personel opinion. I do not get any commision for this purpose. ToolBag Realtime rendering is one of the important thing in some cases. Blender 3D for example have a dedicated real time renderer called  EEVEE . But if you are looking at something that is more professional and polished then marmoset toolbag can be a very nice option for you. Its called a "toolbag" because its just not a 3D renderer. Its a " full-

Gdevelop Game Debugger and Profiler Tutorial

Gdevelop Game Debugger and Profiler In this post we will learn how to use Debugger. It helps us remove bugs from our game. A bug is basically a error or fault in our game that makes game work in in intended. A debugger helps remove bugs from our game. Debugger    Its a tool that is used to inspect the variables and objects of game at runtime. It gives us information about the objects and variables in the game. By using this information we can track the bugs in our game. It Debugger as it helps us remove the bugs from our game.  Using Debugger we can inspect  global variables, scene variables and variables of instances of  objects in the game. We can then analyse this information to find problems in our logic and game. How to Launch game with the debugger To use the debugger, we need to launch the game preview using the Debugger. To do this just go to the toolbar of a scene editor, click on the “Debug” icon and then choose “Preview with debugger and performance

Create Game Assets In Inkscape. Missiles

Let’s Create Game Assets In Inkscape. Missiles! Hey guys, welcome to this new series in which ,we are going to make game assets with Inkscape. If you are making a 2d game and looking for tools to make art for your game. Inkscape can be an excellent choice. You can make really good-looking art in Inkscape. In this series we will create art assets for games. The goal Is to learn how to make game assets in Inkscape easy and fast. In this first part of the series we will be making a simple 2d missile art asset. Our goal will be to learn  how   to   use circles and powerful tools like Booleans in Inkscape to make awesome looking art easily. If you don’t have Inkscape yet, download it from Inkscape.org. So, Let’s Begin Step 1 :Add a Circle using the circle tool. Also give the stroke and fill following color.        Step 2 :Scale it Vertically,  then do object to path as shown.  ] Step 3 :  Select the edit path nodes button. and then select the upp

Gdevelop: How to manually export to android or ios using Cordova

In this post we will see how to export your Gdevelop project to android or ios manually using cordova. Gdevelop provides a web service for export to android or ios. But it is a paid service it only provides 2 exports/day. By paying for subscription you support developement of Gdevelop but it you don't want to pay, Gdevelop provides you with an offline option. We will see how we can export Gdevelop project as a Cordova project and build it using a cordova by ourselves locally on our computer. Obviously for FREE!!. Lets get started. Prerequisite  I am assuming you have Android SDK installed on computer.If not then download it and install it first. I am not covering it here as it is a general thing and you can find plenty of tutorials and also that it will make this post unnecessarily longer. Also cordova requires node.js installed on your computer..Installing is as easy as downloading the installer and running. Link :  https://nodejs.org/en/ After installing the node.js